Bokeh Game Studios' announcement video, posted on Dec. Related Article: Who Owns What? A Creative Economy is Bringing IP Rights to the Forefront 2, 2020, features Toyama alongside Junya Okura and Kazunobu Sato in presenting a new vision of game design, of which Toyama expressly relays fulfilling "fans' expectations" as its foundational bedrock. ![]() Q: How did it feel seeing your trailer amid The Game Awards and receiving so much hype? Now over a year later, Bokeh Game Studio basks in the glory of its Slitterhead trailer release. Toyama: It's completely different as this is our first title after turning independent. I was relieved that there was a lot of feedback, as we strongly felt the game would need as much attention as it could get. It seemed to be unexpected in various meanings, and you can see that there were mixed reactions, however at the same time, I think some saw it in a way that we weren't going to create something predictable but rather challenging. It's an interesting position for Bokeh Game Studio, as its head is a masterclass at video game design. This could lead to overinflated anticipations from fans and a need for total perfection in its finished product via the director. ![]() ![]() Q: As Bokeh Game Studio's very first title, is there anything specific that the team feels they NEED to get right with this one? But, despite his previous work, Toyama remains humble in this newfound independence with his eyes firmly set on the future. Toyama: We would like to establish ourselves as a recognized studio that pursues unique and original games. Q: In Bokeh Game Studio's mind, what are the most important aspects of a horror experience? Slitterhead already evokes unparalleled promise for fans of both the genre and Toyama, but to fan the fires of excitement, I had to wonder what Bokeh Game Studio envisions terror at its pinnacle.
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